From here on out, it's a twisting, turning, barely coherent romp on Kurenai's quest for revenge against the ninjas who killed her father. Kurenai is subsequently rescued by a kindly woman from the Takeda clan and then is trained in the deadly assassin ways of the ninja. The clans of Shingen Takeda and Nobunaga Oda are in the thick of a major war, and when an evil ninja clan attacks Kurenai's father's workshop (seemingly for the purpose of stealing the plans for a terrible weapon he had been working on), Kurenai's father is killed, and Kurenai is left hanging from a tree by a tetsugen, a bladed wire used by ninjas. The aforementioned buxom heroine of Red Ninja is Kurenai, who, at the beginning of the game, is the young daughter of a prominent Japanese engineer during the "warring states" period of Japanese history. Meet Kurenai: ninja, assassin, and amateur kimono model. From its barely existent storyline, to its laborious and periodically broken platforming mechanics, to its sadly underdeveloped combat, Red Ninja just never manages to pull itself from action game mediocrity. But apart from the fact that the game's heroine is a buxom, scantily robed assassin, there's really nothing at all to Red Ninja that stands out in any meaningful way. As the crowd grows, new ninja games are trying to find different ways to stand out. With quality games like Ninja Gaiden (and to a slightly lesser degree, the entries in the Tenchu series) currently available on the market, the ever-popular ninja action genre is an increasingly crowded place.
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